Started by Robert Mehlschau. Last reply by Robert Mehlschau Mar 28.
Started by Michael Rogers. Last reply by Robert Mehlschau Mar 27.
Started by pascal. Last reply by Dan Overholt Jan 11.
Robert Mehlschau replied to Robert Mehlschau's discussion NEW USER to all prototyping, STARTING on CUI32stem ...
Dan Overholt replied to Robert Mehlschau's discussion NEW USER to all prototyping, STARTING on CUI32stem ...
Robert Mehlschau replied to Robert Mehlschau's discussion NEW USER to all prototyping, STARTING on CUI32stem ...
Dan Overholt replied to Robert Mehlschau's discussion NEW USER to all prototyping, STARTING on CUI32stem ...
Robert Mehlschau replied to Michael Rogers's discussion StickOS TextMate bundle
Robert Mehlschau replied to Robert Mehlschau's discussion NEW USER to all prototyping, STARTING on CUI32stem ...
Robert Mehlschau posted a discussion
Dan Overholt replied to Michael Rogers's discussion StickOS TextMate bundle
Dan Overholt posted a blog post
Dan Overholt replied to pascal's discussion CUI32STem in arduino language
pascal replied to pascal's discussion CUI32STem in arduino language
Dan Overholt replied to pascal's discussion CUI32STem in arduino language
pascal replied to pascal's discussion CUI32STem in arduino language
pascal posted a discussion
Dan Overholt replied to elnorbii's discussion MPIDE very bad implementation for CUI32StemJust a few bits of useful information if you're interested in running Arduino code on the CUI32Stem:
- use MPIDE to compile and send the code : http://www.chipkit.org/wiki/index.php?title=MPIDE_Installation
- hold down the "PROG" pushbutton on the CUI32Stem while pushing "RESET", this will put it into bootloader mode (you'll see a special pattern of flashes…
ContinuePosted by Dan Overholt on February 26, 2013 at 1:00pm
If you have one of these Grove I2C accelerometers from SeeedStudio, this example code will work with it.
http://www.seeedstudio.com/wiki/Grove_-_I2C_3-axis_Accelerometer
//original code form …
ContinuePosted by Dan Overholt on January 15, 2013 at 9:05am
Let's say you have 3 CUI32Stem boards, each with a ZigFlea board attached. One of them is the 'base' and is attached to your USB port, while the other two have Grove I2C touch sensors attached:…
ContinuePosted by Dan Overholt on January 15, 2013 at 9:00am
Knock Clock from Giorgio Uboldi on Vimeo.
This is a fun little project done by some fine folks at CIID. Here's a bit of code to accomplish the same in StickOS:
…
ContinuePosted by Dan Overholt on January 15, 2013 at 8:56am
If you would like to play simple major scales using a piezo buzzer or headphones / amplified speaker, the BASIC code by Rich Testardi below will do this.
You can alter the rhythm by changing the amounts in the sleep periods, or change the scale by moving the whole and half-steps…
ContinuePosted by Dan Overholt on January 15, 2013 at 8:30am
If you have one of these Grove I2C Motor Driver boards from SeeedStudio, then the following code may be useful... Note also, that you'll need to add pull-up resistors to the I2C clock and data lines (say 10k ohms to 3.3v), since they're not included on the Grove H-bridge Motor Driver board.

http://www.seeedstudio.com/wiki/Grove_-_I2C_Motor_Driver_V1.1
//code shared by Frank…
ContinuePosted by Dan Overholt on January 15, 2013 at 12:00am
$9.90 (including shipping worldwide):
http://www.seeedstudio.com/depot/zigflea-p-1146.html?cPath=132_208
This board plugs onto the top of the CUI32Stem ('shield'…
ContinuePosted by Dan Overholt on June 17, 2012 at 9:18pm
$106.50 usd (including shipping anywhere in the world):
http://www.seeedstudio.com/depot/cui32stem-grove-dash-kit-p-1179.html?cPath=132_208
includes:
Posted by Dan Overholt on June 17, 2012 at 9:14pm
$30 usd, including shipping anywhere in the world:
http://www.seeedstudio.com/depot/cui32stem-p-1100.html?cPath=132_208
Wiki (documentation on Seeed's site):…
ContinuePosted by Dan Overholt on June 17, 2012 at 9:11pm
A system for Do-It-Yourself (DIY) interfaces for Sound and Music Computing using the new CUI32Stem has been described in the paper below. The system is based on the GROVE system of interchangeable transducers. Together, the CUI32Stem and Grove provide a malleable and fluid prototyping process of ‘Sketching in Hardware’ for both music and non-music interaction design ideas.
The CUI32Stem is designed specifically to work hand- in-hand with the GROVE elements…
ContinuePosted by Dan Overholt on June 17, 2012 at 9:07pm
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